One 2013 resolution was creating more ‘realistic’ mechanical designs in my personal work as a lot of recent demos and things have been quite ‘made up’ sci-fi tech (with lens flares!) so here was some sort of humanoid utility robot to get the ball rolling. Like a more developed Boston Dynamics ‘Petman’ type robot that could be used for the military, similar territory Long and i explored on the DRONE webseries. When you head into the ‘realistic humanoid military robot’ territory it is hard to get away from (but i will try!) the brilliant work my co-workers Christian Pearce, Greg Broadmore and especially Aaron Beck have done the past few years and of course Shirow’s GIS work before that. This type of design is pretty fun but also feels a bit limiting in a way, it always feels more like being a slave to research and gathering way too many military/medical/robotics photos to make sure everything looks like it could be built by current day or slightly future manufacturing processes, i guess its just getting used to thinking within a set of more rigid limitations…… milled aluminum looking forms for body chassis, hexapod neck pistons, chunky/angular head forms, hexagonal ‘stealth’ panel breakups, aerials, helicopter vision optics, NO GLOWING LIGHTS especially for eyes etc (all basic rules/guidelines learned from working with Aaron Beck). Though if you aren’t careful it can start to look like a pile of stacked rectangular boxes like mine did, will try to avoid that next time.
ZBrush + PS