Was lucky enough to help out a little in the ZBrush 4R5 beta test, i was involved right at the end so i literally had two evenings to test out some of the new features then another evening to design something. Some exciting stuff in the latest update, really looking forward to exploring everything in more detail when i get more free time.
Here was the design i came up with on my Sunday evening, some sort of synthetic muscle robot character. I liked how some of the new tools allow us to create these skeletal hollow forms easily so i was just scratching the surface with this concept. The model was super rough but got the point across for the concept i had, i think only the upper torso/head area was used in the rendering then the rest was painted/illustrated. I was starting to build the full body in more detail now that i have a bit more time but i got hit with some more deadlines so i have to put it on hold for a bit or maybe just move onto something else that i have more time to develop. Am wrapping up a few other things then can hopefully get back to experimenting with the new features over the holidays. Looking forward to sharing more work soon!
Here was a quick and dirty process gif showing the paint-over process, the first 3 images in the gif are just showing the really simple dynamesh block-out, then the model broken up with panel loops then pushing the panels around with the auto-masking features to get the skeletal forms i was after.[link]